Introduction to Game Theory - Game Theory | Lecture Notes - YNetStudyHub
Game Theory

Introduction to Game Theory

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This topic covers the basic concepts of game theory, including the definition of a game, players, strategies, payoffs, and the types of games studied in game theory.

Introduction to Game Theory
Key concepts, definitions, and examples for a quick yet comprehensive overview.


1. What Is Game Theory?

  • Definition – The mathematical study of strategic interaction among rational decision‑makers (players).
  • Goal – Predict outcomes when each participant’s payoff depends on the choices of others.
  • Fields of Application – Economics, political science, biology, computer science, psychology, engineering, and everyday life (e.g., negotiations, auctions, sports).

2. Basic Terminology

Term Meaning
Player An individual or entity that makes a decision.
Strategy A complete plan of action covering every possible situation a player may face.
Pure Strategy A deterministic choice (e.g., “cooperate” or “defect”).
Mixed Strategy A probabilistic combination of pure strategies (e.g., 70 % cooperate, 30 % defect).
Payoff Numerical reward (utility) a player receives from a particular outcome.
Game The formal description of players, strategies, and payoffs.
Normal‑Form (Strategic) Representation Matrix/table showing payoffs for each strategy profile.
Extensive‑Form Representation Decision tree that captures the order of moves, chance events, and information sets.
Information Set The set of decision nodes a player cannot distinguish between when making a move.
Dominant Strategy A strategy that yields a higher payoff than any other, regardless of opponents’ actions.
Nash Equilibrium (NE) A profile of strategies where no player can improve their payoff by unilaterally deviating.
Pareto Efficiency An outcome where no player can be made better off without making another worse off.
Zero‑Sum Game One player’s gain equals the other’s loss; total payoff sums to zero.
Cooperative vs. Non‑Cooperative Cooperative: players can form binding agreements; Non‑cooperative: only self‑enforcing strategies matter.

3. Classic Example: The Prisoner’s Dilemma

Partner Cooperates Partner Defects
You Cooperate (3, 3) (0, 5)
You Defect (5, 0) (1, 1)
  • Dominant strategy: Defect (higher payoff regardless of partner’s move).
  • Nash equilibrium: (Defect, Defect) → (1, 1).
  • Pareto‑optimal outcome: (Cooperate, Cooperate) → (3, 3) – better for both but not stable without enforcement.

4. Types of Games

Category Description Typical Example
Simultaneous‑move Players choose actions without knowing others’ choices. Prisoner’s Dilemma, Rock‑Paper‑Scissors
Sequential‑move Players act one after another; later players observe earlier moves (or part of them). Chess, Stackelberg competition
Static vs. Dynamic Static: single‑period interaction; Dynamic: multiple periods, possibly with discounting. One‑shot auction vs. repeated bidding
Complete vs. Incomplete Information Complete: all payoff functions known; Incomplete: some private information (types). Standard games vs. signaling games
**Perfect vs. Imperfect
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Unit Syllabus 10 Topics
Introduction to Game Theory
Types of Games
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Nash Equilibrium
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Prisoner's Dilemma
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Mixed Strategies
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Extensive Form Games
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Dominant Strategies
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Game Theory Applications
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Behavioral Game Theory
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Evolutionary Game Theory
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