Introduction to Algorithms - Algorithms And Data Structures | Lecture Notes - YNetStudyHub
Algorithms And Data Structures

Introduction to Algorithms

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An overview of algorithms, their importance in computer science, characteristics of good algorithms, and common algorithm design techniques.

Introduction to Algorithms – Study Notes


1. What Is an Algorithm?

Aspect Description
Definition A finite, well‑defined sequence of steps that transforms an input into an output.
Key Properties • Finiteness – must terminate.
• Determinism – each step is unambiguous.
• Input/Output – operates on given data and produces results.
• Effectiveness – every operation is basic enough to be performed mechanically.
Analogy Recipe for a dish, blueprint for a building, or a set of instructions for a robot.

2. Why Study Algorithms?

  1. Performance – Determines how fast a program runs and how much memory it uses.
  2. Scalability – Good algorithms handle large inputs gracefully.
  3. Correctness – Formal reasoning helps guarantee that solutions are right.
  4. Transferable Skills – Techniques (divide‑and‑conquer, greedy, dynamic programming) apply across domains.

3. Algorithm Design Paradigms

Paradigm Core Idea Typical Problems
Brute Force Try every possibility. Small search spaces, verification.
Divide & Conquer Split problem → solve sub‑problems → combine. Merge sort, quicksort, binary search.
Greedy Make locally optimal choice at each step. Minimum spanning tree (Kruskal, Prim), Huffman coding.
Dynamic Programming Break into overlapping sub‑problems; store results (memoization). Shortest paths (Bellman‑Ford, Floyd‑Warshall), knapsack, edit distance.
Backtracking Incrementally build solutions, backtrack on conflicts. N‑Queens, Sudoku, subset sum.
Randomized Use random choices to simplify or speed up. Quickselect, Monte Carlo methods, randomized quicksort.
Recursive Function calls itself with smaller input. Tree traversals, factorial, Fibonacci (with memoization).

4. Analyzing Algorithms

4.1 Time Complexity

  • Worst‑case: maximum running time over all inputs of size n.
  • Average‑case: expected running time assuming a probability distribution on inputs.
  • Big‑O notation: Upper bound, e.g., O(n²).
  • Common classes
Class Typical Example Growth
O(1) Access array element Constant
O(log n) Binary search Logarithmic
O(n) Linear scan Linear
O(n log n) Merge sort Linearithmic
O(n²) Bubble sort Quadratic
O(2ⁿ) Exhaustive subset search Exponential
O(n!) Permutation generation Factorial

4.2 Space Complexity

  • Measures extra memory used beyond input storage.
  • Same notation (O, Θ, Ω).
  • Example: recursive quicksort uses O(log n) stack space on average.

4.3 Asymptotic Bounds

Symbol Meaning
O(f(n)) Upper bound (≤ c·f(n) for large n)
Ω(f(n)) Lower bound (≥ c·f(n) for large n)
Θ(f(n)) Tight bound (both O and Ω)
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Unit Syllabus 10 Topics
Introduction to Algorithms
Analysis of Algorithms
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Sorting Algorithms
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Searching Algorithms
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Data Structures Overview
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Arrays and Linked Lists
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Stacks and Queues
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Trees and Binary Trees
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Graphs and Graph Algorithms
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Advanced Data Structures
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