Computer Graphics
Unit Outlines

Computer Graphics

AI Generated Intermediate 60 hours 9 topics

Learning Objectives

5 objectives
  • Understand the fundamental concepts and history of computer graphics.
  • Identify and explain the roles of hardware and software in computer graphics creation and display.
  • Develop knowledge of 2D and 3D graphics principles, including vector and raster graphics, modeling, and rendering techniques.
  • Explore and apply principles of computer animation and advanced rendering methods to enhance visual realism.
  • Gain insight into emerging technologies such as virtual reality and augmented reality, and their integration with computer graphics.

Content Outline

Preview

Unit 603: Comprehensive Study of Computer Graphics

1. Introduction to Computer Graphics

  • Definition and scope of computer graphics
  • Historical development and milestones
  • Applications across industries (gaming, film, design, simulation, education)
  • Basic concepts: pixels, resolution, color models
  • Principles of image creation and display on computer screens

2. Graphics Hardware and Software

2.1 Hardware Components

  • Graphics Processing Units (GPUs) and graphics cards
  • Monitors and display technologies (LCD, OLED, Retina)
  • Input devices related to graphics (graphics tablets, scanners)
  • Storage and memory considerations for graphics

2.2 Software Tools

  • Graphic design software (Adobe Photoshop, Illustrator, GIMP)
  • Rendering engines and software (Blender, Maya, 3ds Max)
  • Image editing and manipulation tools
  • Drivers and firmware for graphics hardware

3. 2D Graphics and Vector Graphics

3.1 Fundamentals of 2D Graphics

  • Raster vs Vector graphics: characteristics, advantages, disadvantages
  • Coordinate systems and their importance
  • Basic geometric shapes: points, lines, curves, polygons

3.2 Vector Graphics

  • Mathematical representation of shapes and paths
  • Bezier curves and splines
  • Techniques to create and manipulate 2D vector images
  • File formats: SVG, EPS, AI

4. 3D Graphics and Rendering

4.1 Introduction to 3D Graphics

  • 3D modeling concepts: vertices, edges, faces
  • Types of 3D models: polygonal, NURBS, subdivision surfaces

4.2 Rendering Techniques

  • Rendering pipeline overview
  • Lighting models: ambient, diffuse, specular
  • Shading techniques: flat, Gouraud, Phong
  • Texture mapping and UV unwrapping

4.3 From Models to Images

  • Camera models and perspectives
  • Depth, clipping, and culling

5. Computer Animation

5.1 Principles of Animation

  • Keyframe animation and interpolation
  • Timing and spacing
  • Motion capture technologies

5.2 Rigging and Character Animation

  • Skeletons and rigs
  • Skinning and deformation
  • Facial animation techniques

5.3 Animation Software Tools

  • Overview of popular animation software (Maya, Blender, MotionBuilder)

6. Rendering Techniques

  • Ray tracing: concept and implementation
  • Global illumination: indirect lighting and radiosity
  • Ambient occlusion and its effect on realism
  • Physically Based Rendering (PBR): materials and lighting simulation

7. Virtual Reality (VR) and Augmented Reality (AR)

7.1 Concepts and Definitions

  • What is VR and AR?
  • Differences and overlaps

7.2 Applications in Computer Graphics

  • Immersive environments
  • Interactive simulations

7.3 Hardware Devices

  • VR headsets (Oculus Rift, HTC Vive)
  • AR devices (Microsoft HoloLens, Magic Leap)

7.4 Challenges

  • Realism and latency
  • User interaction and comfort

8. Graphics Programming

8.1 Introduction to Graphics APIs

  • OpenGL and DirectX overview
  • Vulkan and Metal basics

8.2 Shaders and Rendering Pipelines

  • Vertex and fragment shaders
  • Pipeline stages and programmable shaders

8.3 Developing Interactive Applications

  • Game engines and simulation frameworks
  • Real-time rendering considerations

9. Graphics in Web Design

9.1 Role of Graphics in UI/UX

  • Enhancing visual appeal
  • User interface graphics and icons

9.2 Image Optimization for Web

  • Compression techniques
  • Responsive images and formats (WebP, SVG)

9.3 Responsive Design Principles

  • Adapting graphics for multiple screen sizes
  • Tools and frameworks supporting responsive graphics
Unlock the full outline
Get the complete content outline, learning outcomes and assessment methods for Computer Graphics.
KSh 20 one-off, or included with a plan

Learning Outcomes

Unlock the outline above to see learning outcomes.

Assessment Methods

Unlock the outline above to see assessment methods.

Quick Information

Unit Computer Graphics
Difficulty Intermediate
Duration60 hours
Topics9
CreatedJul 20, 2026
GeneratedJul 20, 2026 19:44

Prerequisites

  • Basic computer literacy and familiarity with operating systems.
  • Fundamental understanding of mathematics, including geometry and algebra.
  • Introductory knowledge of programming concepts is beneficial but not mandatory.

Recommended Resources

  • Foley, J. D., van Dam, A., Feiner, S. K., & Hughes, J. F. (1995). Computer Graphics: Principles and Practice (2nd Edition).
  • Hearn, D., & Baker, M. P. (2010). Computer Graphics with OpenGL (4th Edition).
  • Blender Foundation. Blender (https://www.blender.org) - Open-source 3D modeling and rendering software.
  • Angel, E., & Shreiner, D. (2014). Interactive Computer Graphics: A Top-Down Approach with WebGL (7th Edition).
  • Online tutorials and documentation for OpenGL, DirectX, and WebGL.
  • Articles and papers on VR and AR technologies from IEEE Xplore or ACM Digital Library.

Unit Topics

9
Introduction to Computer Graphics
An overview of computer graphics, including its history, applications, and the basic concepts and pr...
Graphics Hardware and Software
Exploring the hardware components (e.g., graphics cards, monitors) and software tools (e.g., graphic...
2D Graphics and Vector Graphics
Understanding the fundamentals of 2D graphics, including vector graphics, raster graphics, coordinat...
3D Graphics and Rendering
Delving into the realm of 3D graphics, covering topics such as 3D modeling, rendering techniques, li...
Computer Animation
Exploring the principles of computer animation, keyframe animation, motion capture, rigging, charact...
Rendering Techniques
Examining advanced rendering techniques such as ray tracing, global illumination, ambient occlusion,...
Virtual Reality and Augmented Reality
Discussing the concepts of virtual reality (VR) and augmented reality (AR), their applications in co...
Graphics Programming
Introducing the basics of graphics programming, including graphics APIs (e.g., OpenGL, DirectX), sha...
Graphics in Web Design
Exploring the role of computer graphics in web design, including the use of graphics for enhancing u...